Godot
A 2D and 3D game engine for cross-platform development
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+ | Intuitive Scene-Driven Design | A visual, node-based approach makes building games accessible and efficient |
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+ | Flexible Scripting Language | Easy to learn and powerful enough language GDScript, inspired by Python, for complex game logic. |
+ | Cross-Platform Export | Develop games for a wide range of devices without needing to rewrite code |
+ | Modular Engine Structure | Create engine modules for performance optimization or integration with 3rd party libraries. Allows for customization and advanced development. |
+ | Built-In Tools | Animation editor, tile-based map editor, shader editor, debugger, profiler - all within the engine for a smooth workflow |
+ | Hot-Reload Support | Rapid iteration and testing without restarting the game. |
- | Limited 3D Capabilities | Can be used for 3D games, but may not be as user-friendly or well-supported for complex 3D projects compared to dedicated 3D engines. |
- | Learning Curve for 3D | Might require more effort to learn and use effectively if focus is on 3D development |
- | Console Development Challenges | Currently lacks built-in support for console development |
- | Absence of Visual Scripting | Does not offer a visual scripting system, making game development more challenging for non-coders4. |
- | Resource Management Complexity | Resource and asset management might require more planning and effort compared to other engines |
Developer
Written in
C++, Java, Python, C#
Initial Release
14 January 2014