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Godot

A 2D and 3D game engine for cross-platform development

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Intuitive Scene-Driven Design
A visual, node-based approach makes building games accessible and efficient
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Flexible Scripting Language
Easy to learn and powerful enough language GDScript, inspired by Python, for complex game logic.
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Cross-Platform Export
Develop games for a wide range of devices without needing to rewrite code
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Modular Engine Structure
Create engine modules for performance optimization or integration with 3rd party libraries. Allows for customization and advanced development.
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Built-In Tools
Animation editor, tile-based map editor, shader editor, debugger, profiler - all within the engine for a smooth workflow
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Hot-Reload Support
Rapid iteration and testing without restarting the game.
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Limited 3D Capabilities
Can be used for 3D games, but may not be as user-friendly or well-supported for complex 3D projects compared to dedicated 3D engines.
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Learning Curve for 3D
Might require more effort to learn and use effectively if focus is on 3D development
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Console Development Challenges
Currently lacks built-in support for console development
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Absence of Visual Scripting
Does not offer a visual scripting system, making game development more challenging for non-coders4.
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Resource Management Complexity
Resource and asset management might require more planning and effort compared to other engines

Platform

Desktop

Social

System Requirements

#MinimumRecommended
1
OpenGL 3.3 / OpenGL ES 3.0 compatible hardware
Vulkan 1.0 compatible hardware

Ratings

4.30
5

FileHorse
8.0
10
based on 21 reviews
G2CROWD
3.9
5
based on 6 reviews
Steam
10.0
10
based on 591 reviews

Developer

Written in

C++, Java, Python, C#

Initial Release

14 January 2014

Repository

License

Categories