Material Maker
A procedural materials authoring tool based on the Godot Engine, defining materials as graphs where nodes create or transform textures
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+ | Procedural Material Creation | Users can create materials procedurally using nodes |
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+ | PBR Material Support | Supports the creation of Physically Based Rendering (PBR) materials |
+ | Raymarching Materials | A powerful technique for generating intricate surfaces and effects that would be difficult to achieve with traditional texturing methods |
+ | 3D Model Painting | Allows for direct material application and manipulation on 3D models, providing a more intuitive and visual workflow |
+ | Community Sharing | Users can browse and share materials and brushes created by the community |
+ | Node-Based Workflow | Materials are defined as graphs where nodes create or transform textures |
+ | Export Options | Materials can be exported for Godot, Unity, and Unreal game engines |
+ | Painting Filters | Includes painting-specific filters and transforms that depend on mesh geometry |
+ | Custom Node Creation | New nodes can be created by connecting and grouping existing nodes or by describing them in GLSL |
+ | Graph-Based Brushes | Brushes use the same node-based system as materials |
- | UI Learning Curve | Using the node editor with a very complex graph can be difficult |
- | Limited Learning Resources | There is a lack of courses or training materials available for users to learn the software effectively |
System Requirements
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