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Material Maker

A procedural materials authoring tool based on the Godot Engine, defining materials as graphs where nodes create or transform textures

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+Procedural Material CreationUsers can create materials procedurally using nodes
+PBR Material SupportSupports the creation of Physically Based Rendering (PBR) materials
+Raymarching MaterialsA powerful technique for generating intricate surfaces and effects that would be difficult to achieve with traditional texturing methods
+3D Model PaintingAllows for direct material application and manipulation on 3D models, providing a more intuitive and visual workflow
+Community SharingUsers can browse and share materials and brushes created by the community
+Node-Based WorkflowMaterials are defined as graphs where nodes create or transform textures
+Export OptionsMaterials can be exported for Godot, Unity, and Unreal game engines
+Painting FiltersIncludes painting-specific filters and transforms that depend on mesh geometry
+Custom Node CreationNew nodes can be created by connecting and grouping existing nodes or by describing them in GLSL
+Graph-Based BrushesBrushes use the same node-based system as materials
-UI Learning CurveUsing the node editor with a very complex graph can be difficult
-Limited Learning ResourcesThere is a lack of courses or training materials available for users to learn the software effectively

Platform

Social

     

System Requirements

Not available, but we appreciate help! You can help us improve this page by contacting us.

Ratings

4.90
5

itch.io
4.9
5
based on 216 reviews

Written in

GDScript, GAP

Initial Release

4 August 2018