 

Material Maker
A procedural materials authoring tool based on the Godot Engine, defining materials as graphs where nodes create or transform textures
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| + | Procedural Material Creation | Users can create materials procedurally using nodes | 
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| + | PBR Material Support | Supports the creation of Physically Based Rendering (PBR) materials | 
| + | Raymarching Materials | A powerful technique for generating intricate surfaces and effects that would be difficult to achieve with traditional texturing methods | 
| + | 3D Model Painting | Allows for direct material application and manipulation on 3D models, providing a more intuitive and visual workflow | 
| + | Community Sharing | Users can browse and share materials and brushes created by the community | 
| + | Node-Based Workflow | Materials are defined as graphs where nodes create or transform textures | 
| + | Export Options | Materials can be exported for Godot, Unity, and Unreal game engines | 
| + | Painting Filters | Includes painting-specific filters and transforms that depend on mesh geometry | 
| + | Custom Node Creation | New nodes can be created by connecting and grouping existing nodes or by describing them in GLSL | 
| + | Graph-Based Brushes | Brushes use the same node-based system as materials | 
| - | UI Learning Curve | Using the node editor with a very complex graph can be difficult | 
| - | Limited Learning Resources | There is a lack of courses or training materials available for users to learn the software effectively | 
System Requirements
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Ratings
4.905
| itch.io | 4.95 based on 216 reviews | 
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