
Material Maker
A procedural materials authoring tool based on the Godot Engine, defining materials as graphs where nodes create or transform textures
&
| + | Procedural Material Creation | Users can create materials procedurally using nodes |
|---|---|---|
| + | PBR Material Support | Supports the creation of Physically Based Rendering (PBR) materials |
| + | Raymarching Materials | A powerful technique for generating intricate surfaces and effects that would be difficult to achieve with traditional texturing methods |
| + | 3D Model Painting | Allows for direct material application and manipulation on 3D models, providing a more intuitive and visual workflow |
| + | Community Sharing | Users can browse and share materials and brushes created by the community |
| + | Node-Based Workflow | Materials are defined as graphs where nodes create or transform textures |
| + | Export Options | Materials can be exported for Godot, Unity, and Unreal game engines |
| + | Painting Filters | Includes painting-specific filters and transforms that depend on mesh geometry |
| + | Custom Node Creation | New nodes can be created by connecting and grouping existing nodes or by describing them in GLSL |
| + | Graph-Based Brushes | Brushes use the same node-based system as materials |
| - | UI Learning Curve | Using the node editor with a very complex graph can be difficult |
| - | Limited Learning Resources | There is a lack of courses or training materials available for users to learn the software effectively |
System Requirements
Not available, but we appreciate help! You can help us improve this page by contacting us.
Ratings
4.905
| itch.io | 4.95 based on 216 reviews |
|---|