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Material Maker

A procedural materials authoring tool based on the Godot Engine, defining materials as graphs where nodes create or transform textures

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Procedural Material Creation
Users can create materials procedurally using nodes
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PBR Material Support
Supports the creation of Physically Based Rendering (PBR) materials
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Raymarching Materials
A powerful technique for generating intricate surfaces and effects that would be difficult to achieve with traditional texturing methods
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3D Model Painting
Allows for direct material application and manipulation on 3D models, providing a more intuitive and visual workflow
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Community Sharing
Users can browse and share materials and brushes created by the community
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Node-Based Workflow
Materials are defined as graphs where nodes create or transform textures
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Export Options
Materials can be exported for Godot, Unity, and Unreal game engines
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Painting Filters
Includes painting-specific filters and transforms that depend on mesh geometry
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Custom Node Creation
New nodes can be created by connecting and grouping existing nodes or by describing them in GLSL
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Graph-Based Brushes
Brushes use the same node-based system as materials
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UI Learning Curve
Using the node editor with a very complex graph can be difficult
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Limited Learning Resources
There is a lack of courses or training materials available for users to learn the software effectively
...7 more features. Contact us to get a complete list of features and system requirements.

Platform

Desktop

Social

System Requirements

Not available, but we appreciate help! You can help us improve this page by contacting us.

Ratings

4.90
5

itch.io
4.9
5
based on 216 reviews

Developer

Written in

GDScript, GAP

Initial Release

2018-08-04

Repository

License

Categories