Wings 3D
A subdivision modeller that allows users to create and texture detailed 3D models for export to other rendering and animation programs
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+ | Subdivision Modeling | Creation of smooth, high-resolution complex 3D models using subdivision surfaces from a low-polygon base |
---|---|---|
+ | Edge Loop Selection | Select and manipulate edge loops for precise editing |
+ | Vertex Welding | Merge vertices to maintain model integrity |
+ | Customizable Interface | Tailor the workspace to your preferences |
+ | Keyboard Shortcuts | Speed up your workflow with customizable shortcuts |
+ | UV Mapping | Map textures onto your models |
+ | AutoUV Mapping | Automatically unwrap models for texturing |
+ | Symmetry Mode | Create symmetrical models with ease |
+ | Boolean Operations | Combine or subtract shapes for intricate designs |
+ | Materials and Shading | Define the surface properties of models with materials and shaders for realistic rendering |
+ | Non-Destructive History | Allows you to backtrack and modify your changes or revert to previous states, facilitating experimentation and easier fixes |
+ | Render Preview | Get a quick preview of your model’s appearance |
+ | 3D Printing Support | Allows exporting models suitable for 3D printing |
+ | Selection Modes | Offers various selection modes (vertex, edge, face, body) for precise control over model manipulation |
+ | Modeling Tools | Provides a rich set of tools like extrude, bevel, bridge, cut, and inset for various modelling tasks |
+ | Mesh Tools | Offers tools for smoothing, sharpening, retopology, and decimation for optimizing and refining models |
+ | Plugin Manager | Allows expanding functionality with plugins created by the community for specialized tasks |
- | Limited Animation Support | Lacks built-in animation tools, making it less suitable for animators. |
- | Single Root Window | All windows exist within one root window, which can be frustrating for multi-monitor users. |
System Requirements
Version ↓
# | Minimum |
---|---|
1 | Ubuntu 22.04 |
2 | OpenGL 2.1 or Mesa |
# | Minimum |
---|---|
1 | Ventura 13 |
# | Minimum |
---|---|
1 | OpenGL-2.1 |
2 | Needs to be built from source |
# | Minimum |
---|---|
1 | Windows 10 or later |
2 | OpenGL 2.1 |
Developer
Written in
Erlang, GLSL, C++
Initial Release
19 October 2001
Repository
License
Categories
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